Friday, January 8, 2010

Capcom se retracta de sus declaraciones respecto al Wii


El día de ayer, El Sr. Antoine Seux, de Capcom Francia hizo algunas declaraciones en las que encasillaba a la consola muy lejos del Hardcore gaming, convirtiéndola en una consola más familiar. Finalmente, comentó que el futuro de la industria estaba más en las plataformas de Microsoft y Sony.

El día de hoy, Capcom hizo la siguiente declaración:

“En virtud de los comentarios realizados en una entrevista francesa, Capcom quiere aclarar que se encuentra abocado al desarrollo multiplataforma”.

Fuente: Atomix / Kotaku

¿Se lo pondrían?


El sitio Gamepro publicó esta foto de un interesante sweater de Súper Mario Bros, dentro de la sección "La esposa del Nerd" les dejo una imágen.

Wednesday, January 6, 2010

Iwata: The Wii has recovered

In the wake of a holiday sales surge, Nintendo president declares an end to the console's dry spell.

In October, Nintendo president Satoru Iwata declared that after three years of booming sales, the Wii had finally stalled. In the wake of a December that saw 3 million Wii systems sold, the Nintendo executive told Reuters the console was back on track.

"I think it's now safe to say the Wii has recovered from slowdown," Iwata told the news agency. He added, "But I'm not sure if it's prudent to use words like revival and recovery lightly before making absolutely certain we can maintain this momentum. So, I steer clear of such words today."

As for what prompted the resurgence, Iwata chalked it up to a number of factors. He said the company's software lineup toward the end of the year--spearheaded by the 4 million-selling New Super Mario Bros. Wii--was notably stronger. The system's $50 September price drop played a part as well, according to Iwata.

The executive also clarified a statement from yesterday's Nintendo holiday sales update. The company had said 2009 saw the DS set an "all-time calendar-year US sales record for any console or handheld system," but neglected to say what that record was. Iwata told Reuters that Nintendo believes the DS likely sold more than 10 million units in the US in 2009.

Source: Gamespot.

Tuesday, December 29, 2009

WiiWaa!!

Les dejo el video publicitario del nuevo juego de Zoink, Wiiwaa!!

Friday, November 21, 2008

Wii games get bargain sooner!!!

EEDAR's Jesse Divnich finds games for Nintendo's system more likely to get deeply discounted in first three months of release than titles for Xbox 360, PS3.
Earlier this week, Nintendo of America president Reggie Fils-Aime criticized third-party publishers for not putting their best content on the Wii. A report released yesterday from Electronic Entertainment Design and Research analyst Jesse Divnich might shed some light on one reason third parties aren't wholeheartedly embracing the system.
According to Divnich, Wii games are subject to "early price protection"--deep discounts at stores for which the publisher actually pays--at a rate double that of Xbox 360 games and 66 percent higher than PlayStation 3 titles. Divnich considers early price protection to be when a game's average selling price drops by more than 20 percent within the first three months of launch.
When a game ships to stores but doesn't sell, retailers eager to get rid of the stock will work with the publisher to find a lower price point to sell the game at. After the new price is determined, the publisher then credits the retailer for part of the cost of each remaining copy with the new lower price. Publishers generally engage in price protection because retailers would be excessively conservative in ordering games without it, lest they be saddled with warehouses full of a poorly performing game.
Roughly 7.5 percent of Xbox 360 games and 9.1 percent of PS3 games go into price protection in their first three months, according to Divnich. Meanwhile, 15.1 percent of Wii games have publisher-supported price drops in the first three months.
"This disparity on the Wii reinforces concerns that the market has had with third-party publishers developing successful titles on the Wii," Divnich noted in his report, adding, "Because of the highly competitive and unpredictable mainstream and casual markets, EEDAR believes retailers and publishers are overly aggressive on expectations for Wii games."
Divnich points to a number of factors that could be playing into that accelerated rate of early price protection. For instance, while publishers typically make sure not to release their top-tier hardcore-focused games against competition outside the holiday season, they seem to have no problem releasing the casual games that make up much of the Wii catalog against other casual games aiming for the same audience. Furthermore, with profit margins anecdotally said to be significantly higher on casual titles, publishers wind up taking smaller losses when similar-sized price cuts are made.

Source: GameSpot.

Monday, September 1, 2008

El Wii Fit y Yo.

Fue sin duda un encuentro entre dos mundos. Por un lado, un novedoso gadget dispuesto a hacerme bajar de peso. Por el otro, un gamer empedernido que busca innovaciones y no otra "llamarada de petate".

Primero, tuve que ponerlo en español, ya que si lo dejas en inglés, te maneja todo en libras. El primer paso fue aceptar que mi peso no era el mejor. Que me encontraba algo pasadito. Eso fue algo que me impactó y la verdad me molestó, quien es esa máquina para decir que lo pachoncito es obesidad? En fin, seguí el juego y la verdad es que el resultado fue tan satisfactorio que me quedé jugando mucho tiempo más.

Wii Fit ofrece grandes emociones y muchas satisfacciones. La forma de manejarlo, los ejercicios y la dinámica es fenomenal. La plataforma es una maravilla tecnológica. Los sensores son sumamente sensibles y permite moverse con facilidad. Cuenta con un poco de imprecisión para el cálculo del peso, y no es porque sea una ramita de nardo, simplemente porque mi pesos me lo calculó mal.

Pero de los demás, Oh Dios!! Es una maravilla. Sobre el todo el jogging... ¿Cómo diablos sabe que estoy corriendo a mi ritmo? Es impresionante.

Aún sigo probando sus virtudes, pero dificilmente me harán cambiar de parecer. Para mi, tiene un 8.5 de calificación. Enhorabuena Nintendo!!

DarkPollo.

Saturday, July 26, 2008

Dead Rising para el Wii








He aquí algunas imágenes del Dead Rising para el Wii. El juego utilizará un engine similar al de Resident Evil 4.


Fuente: The Magic Box.