Wednesday, January 27, 2010
Walkthrough de Shiren the Wanderer
Monday, January 25, 2010
Esta semana en Wiiware
les dejo la lista de juegos están disponibles ya en el Wii Store.
DSiWare
- Number Battle (Nintendo, 1 - 4 players, 500 DSi Points): A feng shui-inspired board game using numbered tiles. The objective is to reach a target score by linking together the various tiles. Can be played against the CPU or human opponents.
- AiRace: Tunnel (QubicGames, 1 player, 200 DSi Points): You control a plane that progressively picks up speed through a variety of tunnels, dodging obstacles along the way. It kinda sounds like Operation but with airplanes.
- Escapee Go! (Gevo Entertainment, 1 - 4 players, 200 DSi Points): You play as Claire, an amnesiac being chased by some "unknown enemy." Yeah, we were bummed it wasn't something based on The Fugitive, too.
- Uno (Gameloft, 1 - 6 players, 1,000
Wii Points ): It's Uno. It was probably all over your childhood. - bittos+ (Machine, 1 player, 800 Wii Points): If you like squares, this game is for you. The object is to rotate the game board and move around its various pieces to create squares. Create squares within squares for bonus points and create squares within squares within squares because you're just that good.
- "Aha! I Found It!" Hidden Object Game (Ateam Inc., 1 - 4 players, 500 Wii Points): It's like those bar games where you find hidden objects in a sea of other images. That's exactly what this is.
- Ghoul Patrol (SNES, 1 -2 players, 800 Wii Points): The sequel to Zombies Ate My Neighbors, this one forgoes the undead as an enemy and turns to the spectral plane for cannon fodder. Navigate the local library, dispatching spirits and dodging flying books. It's like a junior version of Ghostbusters, without the crossing streams and the womanizing Dr. Venkman.
Monday, January 18, 2010
Nintendo downloads for this week
Men (and bears) in tight bikini briefs invade the Nintendo Download this week, bringing Dark Void Zero, Starship Defense, The Secret of Shinobi, and more along for the wild ride.
DSiWare gets the lion's share of the new downloadable games this week, with Capcom's 8-bit tribute to the upcoming Xbox 360 and PlayStation 3 title, Dark Void Zero (500 DSi points) taking the lead, followed by Q-Games' Starship Defense (500 points), which is essentially
Shadow Dancer: The Secret of Shinobi for the Sega Genesis (800 Wii points) is this week's sole Virtual Console release, definitely strong enough to stand on its own four legs, thanks to the introduction of Yamoto, Joe Mushashi's faithful hound.
What looks good this week? I mean, aside from Muscle March, of course. That one's a given.
WiiWare
Muscle March
Publisher: NBGI
Players: 1-4
ESRB Rating: E 10+ (Everyone 10 and Older) – Comic Mischief
Price: 500 Wii Points™
Description: Muscle March is a quirky Japanese action game stuffed full of macho bodybuilders. The all mighty protein powder has been stolen, so it's up to Tony and his muscle-bound crew to catch the thieves. Choose from a variety of perfectly molded superstars and bring these terrible villains to justice. As the thieves attempt escape, they will smash through walls while making a variety of poses. You must match these poses to fit through the holes and catch up to the thieves. The protein powder will be yours again! Flex your muscles by yourself or with up to three friends in turn-based macho excitement. Posing for a few minutes not enough? Enjoy Endless Rush mode until your muscles bulge and explode! Muscle March will also be the first WiiWare title to offer a polar bear in tight swimwear!
The Amazing Brain Train!
Publisher: Wahoo Studios
Players: 1
ESRB Rating: E (Everyone)
Price: 600 Wii Points
Description: All aboard! Power up your intellect and embark on an epic quest aboard The Amazing Brain Train! Fueled by your mental energy, Professor Fizzwizzle's Brain Train will take you on a brain-boosting adventure. Put your mighty mind to the test and see how far you can go.
Nintendo DSiWare
STARSHIP DEFENSE
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone) – Mild Fantasy Violence
Price: 500
Description: STARSHIP DEFENSE takes the tower defense genre into outer space. Defend your space fleet from wave after wave of enemy attacks by equipping a variety of weapons and using a combination of strategic skills and resource management. Attach weapons to your ships using the touch screen, making sure to place them for maximum effect when planning your defense. If you don't, the relentless nature of your enemies could overwhelm you. Increase your chances of success by using energy collected from defeated enemies to install new and more powerful weapons, destroying particular enemies to obtain weapon upgrades, and watching for rare power crystals that unlock advanced attacks, including a devastating black hole. And if you still find yourself in trouble, select an SOS card to call on a special kind of assistance. You'll have to defend your fleet across 30 intense sectors, some with specific challenges, while advancing your rank from lowly recruit all the way to fleet admiral. Are you up to the challenge?
Dark Void Zero
Publisher: Capcom Entertainment
Players: 1
ESRB Rating: E (Everyone) – Fantasy Violence
Price: 500 Nintendo DSi Points
Description: As the '80s were drawing to a close, the developers at Capcom began work on a top-secret project that aimed to set new standards for the platformer genre. That game was called Dark Void. Alas, Capcom suspended development on Dark Void as it began to evaluate the SNES™. Before long, the game was shelved and drifted, unnoticed, into the annals of gaming history. Dark Void became a legendary "lost project" at Capcom. Now, nearly 20 years later, Dark Void is back! To commemorate the game's humble origins, Capcom has commissioned this recreation of the original 8-bit classic, now re-titled Dark Void Zero, on the Nintendo DSi™ system. You play as Rusty, the first human born in the Void, who must take on the Watchers in a quest to stop their domination of Earth. With the aid of Nikola Tesla and his state-of-the-art rocket pack, Rusty must take down the Watchers and their minions across three intense levels of action and intrigue.
Chronos Twins
Publisher: EnjoyUp Games
Players: 1
ESRB Rating: E (Everyone) – Fantasy Violence
Price: 500 Nintendo DSi Points
Description: Enter into the original world of Chronos Twins, where you'll live a fantastic adventure full of innovative ideas never seen before in any game. Thanks to its Dual Gameplay game system you'll be able to control Nec in two temporal scenarios at the same time. Chronos Twins mixes action, platforms, adventure and puzzles to challenge your intelligence and ability. If you like games with a real challenge, there's no doubt that Chronos Twins is the game you're looking for.
Me And My Dogs: Friends Forever
Publisher: Gameloft
Players: 1
ESRB Rating: E (Everyone) – Comic Mischief
Price: 800
Description: Have you always dreamed of having a cute dog to cuddle? Thanks to Me And My Dogs: Friends Forever, you can have up to three of the cutest pups imaginable at the same time and take them with you everywhere you go. Choose from friendly Labradors, playful Chow Chows and smart Beagles. Like real dogs, you'll have to take care of them, feed them, wash them and give them lots of love. Play with them at the park and teach them lots of tricks or train them for competitions at the stadium. You can even call them like in real life thanks to the microphone.
Virtual Console
Shadow Dancer: The Secret of ShinobiOriginal platform: Genesis
Publisher: SEGA
Players: 1
ESRB Rating: E 10+ (Everyone 10 and Older) – Fantasy Violence
Price: 800 Wii Points
Description: Easy to play, hard to master, Shadow Dancer: The Secret of Shinobi, first released in 1987, is the sequel to the original Shinobi arcade game, and is one of the only games in the Shinobi series to feature true arcade-style game play. Play as Joe Musashi, the master ninja known to his enemies only as "The Shinobi." This battle is not one you must fight alone, as this is the first game in the Shinobi series to feature your ninja attack dog, Yamoto, who will charge foes on command, leaving them open to a powerful drop kick. Use your mastery of ancient ninja technique to topple the
Extracted from: Kotaku
Friday, January 15, 2010
Kanada San nos da información sobre el nuevo título de Trauma Team de Atlus
There Are Over 100 Million Miis In Japan And America
When the
At a Nintendo seminar, company president
Factoring in the consoles with multiple or quickly erased Miis as well as Miis from Europe and the rest of the globe and Miis that live on consoles not connected to the internet, and the number is probably higher. Maybe a gajillion Miis.
Source: Kotaku.
Friday, January 8, 2010
Capcom se retracta de sus declaraciones respecto al Wii

El día de ayer, El Sr. Antoine Seux, de Capcom Francia hizo algunas declaraciones en las que encasillaba a la consola muy lejos del Hardcore gaming, convirtiéndola en una consola más familiar. Finalmente, comentó que el futuro de la industria estaba más en las plataformas de Microsoft y Sony.
El día de hoy, Capcom hizo la siguiente declaración:
“En virtud de los comentarios realizados en una entrevista francesa, Capcom quiere aclarar que se encuentra abocado al desarrollo multiplataforma”.
Fuente: Atomix / Kotaku
¿Se lo pondrían?
Wednesday, January 6, 2010
Iwata: The Wii has recovered
In the wake of a holiday sales surge, Nintendo president declares an end to the console's dry spell.
In October, Nintendo president Satoru Iwata declared that after three years of booming sales, the Wii had finally stalled. In the wake of a December that saw 3 million Wii systems sold, the Nintendo executive told Reuters the console was back on track.
"I think it's now safe to say the Wii has recovered from slowdown," Iwata told the news agency. He added, "But I'm not sure if it's prudent to use words like revival and recovery lightly before making absolutely certain we can maintain this momentum. So, I steer clear of such words today."
As for what prompted the resurgence, Iwata chalked it up to a number of factors. He said the company's software lineup toward the end of the year--spearheaded by the 4 million-selling New Super Mario Bros. Wii--was notably stronger. The system's $50 September price drop played a part as well, according to Iwata.
The executive also clarified a statement from yesterday's Nintendo holiday sales update. The company had said 2009 saw the DS set an "all-time calendar-year US sales record for any console or handheld system," but neglected to say what that record was. Iwata told Reuters that Nintendo believes the DS likely sold more than 10 million units in the US in 2009.
Source: Gamespot.
Tuesday, December 29, 2009
Friday, November 21, 2008
Wii games get bargain sooner!!!
Earlier this week, Nintendo of America president Reggie Fils-Aime criticized third-party publishers for not putting their best content on the Wii. A report released yesterday from Electronic Entertainment Design and Research analyst Jesse Divnich might shed some light on one reason third parties aren't wholeheartedly embracing the system.
According to Divnich, Wii games are subject to "early price protection"--deep discounts at stores for which the publisher actually pays--at a rate double that of Xbox 360 games and 66 percent higher than PlayStation 3 titles. Divnich considers early price protection to be when a game's average selling price drops by more than 20 percent within the first three months of launch.
When a game ships to stores but doesn't sell, retailers eager to get rid of the stock will work with the publisher to find a lower price point to sell the game at. After the new price is determined, the publisher then credits the retailer for part of the cost of each remaining copy with the new lower price. Publishers generally engage in price protection because retailers would be excessively conservative in ordering games without it, lest they be saddled with warehouses full of a poorly performing game.
Roughly 7.5 percent of Xbox 360 games and 9.1 percent of PS3 games go into price protection in their first three months, according to Divnich. Meanwhile, 15.1 percent of Wii games have publisher-supported price drops in the first three months.
"This disparity on the Wii reinforces concerns that the market has had with third-party publishers developing successful titles on the Wii," Divnich noted in his report, adding, "Because of the highly competitive and unpredictable mainstream and casual markets, EEDAR believes retailers and publishers are overly aggressive on expectations for Wii games."
Divnich points to a number of factors that could be playing into that accelerated rate of early price protection. For instance, while publishers typically make sure not to release their top-tier hardcore-focused games against competition outside the holiday season, they seem to have no problem releasing the casual games that make up much of the Wii catalog against other casual games aiming for the same audience. Furthermore, with profit margins anecdotally said to be significantly higher on casual titles, publishers wind up taking smaller losses when similar-sized price cuts are made.
Source: GameSpot.
Monday, September 1, 2008
El Wii Fit y Yo.
Primero, tuve que ponerlo en español, ya que si lo dejas en inglés, te maneja todo en libras. El primer paso fue aceptar que mi peso no era el mejor. Que me encontraba algo pasadito. Eso fue algo que me impactó y la verdad me molestó, quien es esa máquina para decir que lo pachoncito es obesidad? En fin, seguí el juego y la verdad es que el resultado fue tan satisfactorio que me quedé jugando mucho tiempo más.
Wii Fit ofrece grandes emociones y muchas satisfacciones. La forma de manejarlo, los ejercicios y la dinámica es fenomenal. La plataforma es una maravilla tecnológica. Los sensores son sumamente sensibles y permite moverse con facilidad. Cuenta con un poco de imprecisión para el cálculo del peso, y no es porque sea una ramita de nardo, simplemente porque mi pesos me lo calculó mal.
Pero de los demás, Oh Dios!! Es una maravilla. Sobre el todo el jogging... ¿Cómo diablos sabe que estoy corriendo a mi ritmo? Es impresionante.
Aún sigo probando sus virtudes, pero dificilmente me harán cambiar de parecer. Para mi, tiene un 8.5 de calificación. Enhorabuena Nintendo!!
DarkPollo.
Saturday, July 26, 2008
Dead Rising para el Wii
Tuesday, July 15, 2008
Miyamoto San presents Wii Music
This is the drum kit pedals, seriously
At E3 today, Nintendo gave a real-time demo of long-rumored title Wii Music, which will feature gesture-controlled instruments and the new Wii MotionPlus attachment.
Nintendo icon Shigeru Miyamoto told the audience that Nintendo designed Wii Music to allow everyone to experience the joy of performing music.
When players play a saxophone, for example, they hold the controller as they would a real sax. Same for drums, which will use the Wii Balance Board as the kit pedals.
While most music games today require you to press buttons with precise timing to match symbols on screen, Wii Music relies on the gestures and placement of the Wiimote to create songs.
There will be 50 different instruments in all, including drums, piano, guitar, violin and saxophone, all of which you play using the same positions and gestures as the real thing. There was no timing, as in Guitar Hero or Rock Band, as the gestures, button presses, and timing of the player's movements were controlling the action.The software won't grade your performances, Miyamoto said, but it will record them and allow you to create music videos with up to four people.
The video link is here.
Source: GamePro.
Wii Motion Plus
Imagenes del Wii Sports Resort.



Source: The MagicBox
Sunday, March 23, 2008
Ebay bids Super Famicom signed by Miyamoto
So, how much would one of these systems be worth were it signed by the legendary game designer? In seven days and counting, the world will know, as a listing for a Miyamoto-signed Super Famicom has surfaced on Internet auction site eBay. In addition to the graffiti'd console with appropriate cords, the auction includes a number of Super Famicom staples, including Super Donkey Kong; Super Mario Kart; Super Mario Bros. 1, 2, and 3; Mario & Wario; and Mikey's Tokyo Disneyland Adventure, as well as a Super Game Boy.
Unlike most auctions of this ilk, the swag comes with little backstory, other than the auctioneer linking to a nondescriptive blog post in which he apparently met Miyamoto at an event in 2005.
Source: Gamespot
Friday, February 1, 2008
Rock Band confirmed for Wii
Today, a post-earnings-report conference call held by Electronic Arts revealed the existence of a Wii version of Rock Band, developed by Guitar Hero creators Harmonix. Though Rock Band is officially published by MTV Games, EA distributes the game via its EA Partners program, and will apparently do the same with the Wii edition.
"One of the things I'm very proud of is the partnership between Electronic Arts and MTV," said EA CEO John Riccitiello to analysts. "In terms of pacing the next few quarters, you're probably well aware of the more than $2.5 million music downloads that have occurred on Rock Band. What's probably the most interesting pieces right now is the coming launch on the Wii, the continued sale of the core platforms in North America, and then the fiscal '09 launch across Europe against all of the SKU. So, frankly for the balance of our Q4 and the first half of fiscal '09, Rock Band is a key focus." (Emphasis added.)
Riccitiello's comments confirm the existence of the Wii Rock Band and the fact that it will be released in the 12 months after April 1, when EA's 2009 financial year begins. Unfortunately, no other information was made available about the game, and inquiries sent to EA and Harmonix representatives were unanswered as of press time.
Friday, December 28, 2007
Wii entra al mundo LIVE. Wii gets into the LIVE world.
El presidente de NOA, Reggie Fils-Aime posiblemente esté planeando una significativa actualización a la Consola Virtual de Nintendo; “no nos sorprendería” si la opción de chat con voz llegara al Wii. Por Tom Magrino
Pokémon Snap, llegó semanas atrás como parte de la agenda de la actualización de la Consola Virtual, permitiendo a los jugadores compartir las fotos que ellos tomen en el juego y enviárselas a sus amigos vía internet gracias a la funcionalidad de compartir fotos que tiene el Wii. Viendo estas capacidades traspasar un juego de la Consola Virtual es tangible. Ahora se corren los rumores de que pronto le agregaran una nueva funcionalidad de jugar en línea con títulos de la CV así como tablas de puntos o algunos modos multijugador como se puede encontrar en selectos títulos de Xbox Live Arcade classics.
Sin embargo, esos rumores se eliminaron el día de hoy durante una charla telefónica con el presidente de Nintendo of America, Reggie Fils-Aime. Aunque la principal preocupación que tiene en estos momentos Nintendo es la falta de consolas en los almacenes para la temporada navideña, Fils-Aime dio algunas pequeñas pistas acerca de los planes a futuro que tiene la consentida consola de Nintendo.
"En términos de la Consola Virtual, nuestro principal objetivo es dejar esos juegos legendarios intactos justo como fueron lanzados hace muchos años,” dijo.
"Una de las pequeñas excepciones de eso fue que hicimos unos mínimos cambios con Pokémon Snap, por ejemplo. No nos anticipamos haciendo la compatibilidad en línea para juegos de la Consola Virtual. Sólo realizamos modificaciones para el intercambio de imágenes."
Además de darnos puntos interesantes con respecto a los planes de la Casa de Mario. Fils-Aime también nos hizo algunos comentarios con respecto al servicio de chat con voz que posiblemente será algo que tenían pensado desde hace tiempo, una vez que el apropiado periférico de comunicación esté listo.
"En términos de chat de voz en línea, como tú sabes, estamos haciendo constantes cambios," dijo el ejecutivo. "Ciertamente nuestro sistema tiene la compatibilidad para chat de voz en línea; lo que estamos finalizando es el periférico que permita hablar al usuario mientras se encuentra jugando, de hecho es algo que se encuentra disponible en el DS ciertamente es algo que nosotros valoramos y algo que nosotros constantemente estamos viendo y no me sorprendería ver esa capacidad en nuestro sistema."
Fuente: GameSpot en Español.
Source: GameSpot in Spanish
Thursday, December 27, 2007
¡¡Felicidades!!
Friday, November 9, 2007
Nuevo canal de Wii para Miis
A partir del 11 de noviembre un nuevo canal aparecerá en tu Wii al actualizarla, el Check Mii Out Channel servirá para ver Miis de otras personas y descargarlos a tu Wii. Obviamente podrás subir tus creaciones para presumirlas, además se harán concursos donde se te pedirá que crees un Mii parecido a alguna personalidad, tendrás una semana para hacerlo y otra para votar por el ganador.
A practicarle con esos Miis de Chico Che.
Fuente: Atomix.







